Jiedi Mo

Gameplay Engineer | Software Developer |
USC MS in CS Game Development

Designing scalable gameplay systems, immersive combat experiences, and interactive worlds through engineering and creative collaboration.

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Skills and Tools

computer
Focus Areas
  • Gameplay System Design and Programming
  • AI Behaviors
  • Combat Mechanics
  • UI Integration
  • Procedural Gameplay
  • Performance Optimization
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Game Engines
  • Unreal Engine 5
  • Unity
  • GameMaker Studio
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Languages and Tools
  • Languages: C++, C#, Python, Java, JavaScript, Kotlin, SQL, HTML, CSS.
  • Tools: Git, Visual Studio, Audacity, Qt, .NET MAUI,   Autodesk Maya, ZBrush, Substance Painter, Photoshop etc.

Education and Work Experience

Education
August 2026 - Present

Master’s, Computer Science (Game Development),  University of Southern California.

August 2021 - May 2026

Bachelor’s, Computer Science ( Game Development Emphasis), University of Utah.

GPA: 3.62/4.0 (Dean’s List)

Education
Work Experience - AI Research & Software Engineering Intern
Summer 2026

• Developed Python automation tools for text-to-video generation and batch processing workflows. 

• Benchmarked AI video models and optimized evaluation infrastructure using VBench.

AI Research & Software Engineering Intern
Work Experience - Robotics & AI Research Intern
Summer 2025

• Built robotics navigation features using C++/Python and 3D Gaussian Splatting for environmental reconstruction.

• Assembled and programmed HiWonder JetAuto Rover to interface with AI models and 3DGS.

Robotics & AI Research Intern
Work Experience - AI Model Development Intern
Summer 2023

• Trained AI models (Stable Diffusion, ControlNet, BLIP-2); Created dataset of 50,000+ images.

• Developed CLI tool for background replacement using Stable Diffusion and segmentation.

AI Model Development Intern

Recent Projects