Jiedi Mo
Gameplay Engineer | Software Developer |
USC MS in CS Game Development
Designing scalable gameplay systems, immersive combat experiences, and interactive worlds through engineering and creative collaboration.
Skills and Tools
Focus Areas
- Gameplay System Design and Programming
- AI Behaviors
- Combat Mechanics
- UI Integration
- Procedural Gameplay
- Performance Optimization
Game Engines
- Unreal Engine 5
- Unity
- GameMaker Studio
Languages and Tools
- Languages: C++, C#, Python, Java, JavaScript, Kotlin, SQL, HTML, CSS.
- Tools: Git, Visual Studio, Audacity, Qt, .NET MAUI, Autodesk Maya, ZBrush, Substance Painter, Photoshop etc.
Education and Work Experience
Master’s, Computer Science (Game Development), University of Southern California.
Bachelor’s, Computer Science ( Game Development Emphasis), University of Utah.
GPA: 3.62/4.0 (Dean’s List)
• Developed Python automation tools for text-to-video generation and batch processing workflows.
• Benchmarked AI video models and optimized evaluation infrastructure using VBench.
• Built robotics navigation features using C++/Python and 3D Gaussian Splatting for environmental reconstruction.
• Assembled and programmed HiWonder JetAuto Rover to interface with AI models and 3DGS.
• Trained AI models (Stable Diffusion, ControlNet, BLIP-2); Created dataset of 50,000+ images.
• Developed CLI tool for background replacement using Stable Diffusion and segmentation.



