Jiedi Mo

Gameplay Engineer | Game Developer |
USC MS CS Game development

Designing scalable gameplay systems, immersive combat experiences, and interactive worlds through engineering and creative collaboration.

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Skills and Tools

computer
Focus Areas
  • Gameplay System Design and Programming
  • AI Behaviors
  • Combat Mechanics
  • UI Integration
  • Procedural Gameplay
  • Performance Optimization
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Game Engines
  • Unreal Engine 5
  • Unity
  • GameMaker Studio
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Languages and Tools
  • Languages: C++, C#, Python, Java, JavaScript, Kotlin, SQL
  • Tools: Git, Visual Studio, Audacity, Qt, .NET MAUI, Autodesk Maya, ZBrush, Substance Painter, Photoshop etc.

Education & Work Experience

Education
August 2026 - Present

University of Southern California MS in CS Game Development Specification.

August 2022 - May 2026

University of Utah — BS Computer Science, Game Development Emphasis

GPA: 3.62/4.0 (Dean’s List)

Education
Robotics & AI Research Intern
May - July 2025

• Built robotics navigation features using C++/Python and 3D Gaussian Splatting for environmental reconstruction.

• Assembled and programmed HiWonder JetAuto Rover to interface with AI models and 3DGS.

Robotics & AI Research Intern
AI Model Development Intern
June - July 2023

• Trained AI models (Stable Diffusion, ControlNet, BLIP-2); Created dataset of 50,000+ images.

• Developed CLI tool for background replacement using Stable Diffusion and segmentation.

AI Model Development Intern

My Game Portfolio