Jiedi Mo
Gameplay Engineer | Game Developer |
USC MS CS Game development
Designing scalable gameplay systems, immersive combat experiences, and interactive worlds through engineering and creative collaboration.
Skills and Tools
Focus Areas
- Gameplay System Design and Programming
- AI Behaviors
- Combat Mechanics
- UI Integration
- Procedural Gameplay
- Performance Optimization
Game Engines
- Unreal Engine 5
- Unity
- GameMaker Studio
Languages and Tools
- Languages: C++, C#, Python, Java, JavaScript, Kotlin, SQL
- Tools: Git, Visual Studio, Audacity, Qt, .NET MAUI, Autodesk Maya, ZBrush, Substance Painter, Photoshop etc.
Education & Work Experience
Education
August 2026 - Present
University of Southern California MS in CS Game Development Specification.
August 2022 - May 2026
University of Utah — BS Computer Science, Game Development Emphasis
GPA: 3.62/4.0 (Dean’s List)
Education
Robotics & AI Research Intern
May - July 2025
• Built robotics navigation features using C++/Python and 3D Gaussian Splatting for environmental reconstruction.
• Assembled and programmed HiWonder JetAuto Rover to interface with AI models and 3DGS.
Robotics & AI Research Intern
AI Model Development Intern
June - July 2023
• Trained AI models (Stable Diffusion, ControlNet, BLIP-2); Created dataset of 50,000+ images.
• Developed CLI tool for background replacement using Stable Diffusion and segmentation.
AI Model Development Intern



